Major Progress on 3D models and more!

7 min read

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CraftyMaelyss's avatar
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Great news guys! I've finally managed to make s functional model in Blender! So chances are I'll take a bit to respond to comments and replies but any art trades I am still doing(so don't worry)
Also the models that I create and upload are not part of the fan-made game I'm saying this now so no one gets the wrong idea. The game is nowhere near being finished and there won't be
any reveals until enough of the game is completed to make a trailer, so any models I upload are not related.

Now I still have some models that occasionally freak out and since I can't show you those models, I've made a placeholder model to use as an example. Basically if one of the models does something
that I don't know how to fix, I will use the placeholder model and using some image editing, I'll show you what problem I've encountered for some advice from the pros out there.

Also if you would like to volunteer for Epeom, these are the current open positions available at the moment:

3D Model Artist
Musician


As the game progresses I will post updates with what skills we're looking for to contribute to our fan-made game. 

Please have links to examples of your work if you would like to apply.

To save time, please do not say "I can draw." and have no links to your art, the same goes with music and 3D Models. If you do this, you will not
receive a response.

This is a non-paid fan-made project.

Everyone on Epeom is working hard and freely contributing their time and energy into this game from concept art, to models, music and writing the script.
Because we're not being paid to do this, we're not paying others to work on it as that would be unfair to us.

We are not looking for voice actors right now and we will not be holding spots.

I'm putting this up because I get asked this a lot whenever I make these posts for any of these types of projects. If I want voice actors, I will ask for
them with a description of what I want each character to sound like listed.

If I don't have Voice Actors listed in the Positions Available section, it means we're not up to that stage yet and no I won't be saving any spots for
anyone, so basically if you want to voice a character you will have to keep an eye on my status updates as I use that more then journals(yes even for game
updates) and when the game is ready for voices, I will advertise.

Anyone who contributes to this project cannot leak it to the public.

Just as it says above, if you're going to join this game project, then you cannot share details of it to anyone online. This is to prevent it from being copied, stolen or
if people become too excited and start harassing Epeom over it. Anyone who wants to contribute will need to swear to secrecy or not only will they be kicked from the
project but anything they've contributed will be deleted/erased from the game.

I will personally choose test players for the game, do not ask me if you can test it.

This is another topic I get asked when I mention the game is if they can be a test player. The answer is no. Only people I know and trust will be able to test it and after the trailer comes out
they will be allowed to upload it to their YouTube channel of their initial reaction to it(if they chose to do so) so do not ask me because chances are I will immediately turn you down.

"When will the game be ready?"

Since I've been able to successfully create custom 3D models, it's definitely helped move things along by a huge leap. That being said, since I'm doing a lot of this by myself it will still take time
as just making the placeholder model took 11 hours(with only a 5 minute lunch break thank you) to successfully build and the fact that there are a lot of characters in the game, it could take Epeom
a good while to build this game(or at least for me to make all the models needed)

"Why do you have to use Skype?"

Because it's convenient and most of us have it on our phones. It also helps to keep the team updated with any progress a member has done so the rest can view and check it while also safely
storing it away for the game.

"What do you use for your models?"

Blender is what I use to make the models but for the cutscenes and animations for the game, I will be using SFM which is why it's important for me to be able to configure the blender files so they can
be used in SFM.

"When can we expect to see leaks?"

After the game's trailer has been released. No sooner then that.

"What about your test game?"

Yep I know but don't you want to play as a model you can see rather then a first person camera? I mean if you still want that boring version, that's cool or you can wait until I make an option to switch
between first and third person.

"Okay, updates for anything else?"

Well I have an sfm animation on my youtube channel of Spyro the Dragon. It's all I have to practice with until I can get my custom models into SFM:
                                                                                                              

And for a while my main focus will be this so you might not see too many artisan crafts(Other then the Spyro Poser, he'll be worked on in my spare time though) 

                                                                                                                             So if you wanna keep up to date with all this stuff,

                                                                                                                                       
keep an eye out for my status updates.
© 2016 - 2024 CraftyMaelyss
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